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New Economy Hoses Premium Players & Hero Mechs.


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#1 Valatar

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Posted 17 December 2012 - 01:51 PM

Cutting the base income cuts the bonus income by an equivalent amount, and removing the fixed cost of repairing does not compensate for the added loss. Removing the repair and rearm cost and then reducing income by the same amount will result in significantly diminished income for players who receive income bonuses through premium time or special mechs. Here is math:

CURRENT:

100,000 base money
50,000 50% premium bonus
30,000 30% mech bonus
-50,000 repair
-----------
130,000 C-bills for the match.

PROPOSED:

50,000 base money
25,000 50% premium bonus
15,000 30% mech bonus
no repair cost
----------
90,000 C-bills for the match

In order for a decreased base reward per match to equal out to the same income for players with premium accounts and founder or hero mechs, the percentage reward for those things needs to be boosted considerably. Removing a 30K repair and rearm bill from the equation does not compensate for reducing the match rewards by 30K for a premium player, as their actual loss will be 30K + 30K * .5 at least, and possibly as high as 30K + 30K * .5 + 30K * .3.

#2 Urza Mechwalker

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Posted 17 December 2012 - 01:54 PM

That is true. I feel quite BEtrayed by PGI. For my part , that use dto plan to buy ALL the hero mechs that woudl ever be made. Forget it, will not buy any new one unless their bonus is increased to compensate or RnR is returned.

#3 Vassago Rain

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Posted 17 December 2012 - 01:56 PM

Would you rather have a tiny amount of cashmechs fighting each other for two more months before the game goes **** up, or an increase in player total during those two months?

They'll fix the 'hero' mechs, I'm sure. Right now, be happy you can tell your friends to play the game without getting laughed at.

#4 Glucose

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Posted 17 December 2012 - 01:56 PM

I see your point. The fixed flat-cost of repairs actually made the hero bonuses *better* than 30% due to the fact the repairs were never scaled.

So now its working as advertised?

#5 Waldex

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Posted 17 December 2012 - 01:57 PM

Agree with all above posters thus far

#6 Ken Fury

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Posted 17 December 2012 - 01:58 PM

This Match would have made me 246k with Premium Bonus in the new system. Though in this match i had a repair cost of about 150k. So my income would have been 100k higher.

PGI is on the right track.
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P.S.
Goons are going to ruin your complaints.

#7 xxx WreckinBallRaj xxx

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Posted 17 December 2012 - 02:00 PM

You mean the game revolves less around having a Premium now? WHAT A HORRIBLE THING THAT IS TO HAVE. OH NO. Wait a minute... that's what the game needs!

#8 Joseph Mallan

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Posted 17 December 2012 - 02:01 PM

View PostValatar, on 17 December 2012 - 01:51 PM, said:

Cutting the base income cuts the bonus income by an equivalent amount, and removing the fixed cost of repairing does not compensate for the added loss. Removing the repair and rearm cost and then reducing income by the same amount will result in significantly diminished income for players who receive income bonuses through premium time or special mechs. Here is math:

CURRENT:

100,000 base money
50,000 50% premium bonus
30,000 30% mech bonus
-50,000 repair
-----------
130,000 C-bills for the match.

PROPOSED:

50,000 base money
25,000 50% premium bonus
15,000 30% mech bonus
no repair cost
----------
90,000 C-bills for the match

In order for a decreased base reward per match to equal out to the same income for players with premium accounts and founder or hero mechs, the percentage reward for those things needs to be boosted considerably. Removing a 30K repair and rearm bill from the equation does not compensate for reducing the match rewards by 30K for a premium player, as their actual loss will be 30K + 30K * .5 at least, and possibly as high as 30K + 30K * .5 + 30K * .3.

Your missing the bonuses for assists and other support provided. My only grumble is its more profitable to help kill a mech than to be the hero.
Hi K&B! :)

#9 Sifright

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Posted 17 December 2012 - 02:02 PM

View PostBluten, on 17 December 2012 - 02:00 PM, said:

You mean the game revolves less around having a Premium now? WHAT A HORRIBLE THING THAT IS TO HAVE. OH NO. Wait a minute... that's what the game needs!


A gold with sense...

I must be hallucinating...

#10 Vassago Rain

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Posted 17 December 2012 - 02:03 PM

View PostJoseph Mallan, on 17 December 2012 - 02:01 PM, said:

Your missing the bonuses for assists and other support provided. My only grumble is its more profitable to help kill a mech than to be the hero.
Hi K&B! :)


It's more profitable to do both.

#11 borisof007

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Posted 17 December 2012 - 02:04 PM

View PostJoseph Mallan, on 17 December 2012 - 02:01 PM, said:

Your missing the bonuses for assists and other support provided. My only grumble is its more profitable to help kill a mech than to be the hero.
Hi K&B! :)


Yeah I think that those numbers might get tweaked a little over time. UNLESS they give you the assist on top of the kill, which will make EVERYONE want to kill.

#12 Joseph Mallan

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Posted 17 December 2012 - 02:05 PM

View PostVassago Rain, on 17 December 2012 - 02:03 PM, said:


It's more profitable to do both.

Oh I know that, I was just sayin man!!! :)

#13 borisof007

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Posted 17 December 2012 - 02:05 PM

View PostSifright, on 17 December 2012 - 02:02 PM, said:

A gold with sense...

I must be hallucinating...


Hey! I resent that! I try to be rational! :)

#14 Vassago Rain

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Posted 17 December 2012 - 02:06 PM

View PostPANZERBUNNY, on 17 December 2012 - 02:04 PM, said:

Increasing the players will only stretch out the painful process of the downward spiral of pandering for a few extra dollars instead of giving people the mechwarrior experience we all want.


Mechwarrior is about excel sheets and balancing your economy now? I thought it was about giant robots fighting, and that's why the game underperformed.

It had too much of a focus on economics, and too little robots fighting.

But then again, what do I know about games.

#15 Urza Mechwalker

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Posted 17 December 2012 - 02:07 PM

View PostGlucose, on 17 December 2012 - 01:56 PM, said:

I see your point. The fixed flat-cost of repairs actually made the hero bonuses *better* than 30% due to the fact the repairs were never scaled.

So now its working as advertised?



Nope. The 30% bonus that meant you woudl make bomeny 100% faster was the reason why the mechs were worh that price.

Anyoen with basica math sikills was able to notice that and understand why the hero mechs were worth 20$, now they are not worth even 5$.


THat is just another new reason I will continue to tell my friends to NOT ROUCH MWO

#16 Sifright

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Posted 17 December 2012 - 02:08 PM

View Postborisof007, on 17 December 2012 - 02:05 PM, said:


Hey! I resent that! I try to be rational! :(



Well okay, there are a 'few' other golds around that aren't completely disconnected from reality :)

it's just that so many of them are it's hard not to have your eyes glaze over when you see a gold symbol to the left of the post.

It's almost always sat beside a 'learn 2 play' post in what ever problem the thread brings up.

#17 dF0X

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Posted 17 December 2012 - 02:08 PM

View PostPANZERBUNNY, on 17 December 2012 - 02:04 PM, said:


Increasing the players will only stretch out the painful process of the downward spiral of pandering for a few extra dollars instead of giving people the mechwarrior experience we all want.



We're in the midst of this process now, so pucker up I guess.

#18 Pugastrius

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Posted 17 December 2012 - 02:09 PM

Quote

This Match would have made me 246k with Premium Bonus in the new system. Though in this match i had a repair cost of about 150k. So my income would have been 100k higher.

You would have gotten:

Quote

Base: $25,000
Salvage: $15,110
Damage: $38,900
Assist: $30,000
Kills: $15,000
Components: $2,500

Total (pre-bonus): $134,010
Total (post Bonus): $201,015

Prior: $240,255 (Less Repairs)


Now, you certain had a huge repair bill, but a more reasonable of $40k Repair bill only has you "breaking even" for that stellar performance.

You'll also notice that the "Bonus" from the premium time is actually 25% less than it was previously.... Coinciding with the OPs thoughts.

Edited by Pugastrius, 17 December 2012 - 02:12 PM.


#19 Urza Mechwalker

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Posted 17 December 2012 - 02:09 PM

View PostBluten, on 17 December 2012 - 02:00 PM, said:

You mean the game revolves less around having a Premium now? WHAT A HORRIBLE THING THAT IS TO HAVE. OH NO. Wait a minute... that's what the game needs!



Nope the game needs is a perception of the playerbase that they can trust PGI. THis move makes me not trust PGI and unwilling to Spend the Hundreds of dolalrs I was plannign to spend to buy all hero mechs.

#20 Corpsecandle

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Posted 17 December 2012 - 02:09 PM

View PostJoseph Mallan, on 17 December 2012 - 02:01 PM, said:

Your missing the bonuses for assists and other support provided. My only grumble is its more profitable to help kill a mech than to be the hero.
Hi K&B! :)


Mech needs to die before you can get the assist bonus...so if you're spreading the damage and no mech on the other team dies, you're still hosed.





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